HOW TO BREAK IN TO GAME WRITING AND SURVIVE ONCE YOU ARE THERE

by greg buchanan

https://www.gregbuchanan.co.uk/breaking-in/games

“The main obstacle in the way of the majority of aspiring game writers is the failure to write any actual games. I should know, as I was just like this a few years ago: I went on and on about wanting to write games, wanting people to play said games, and getting paid employment in some kind of imaginary dream job, but I'd never actually finished anything.”


The game narrative toolbox


by ann lemay, tobias heussner, toiya kristen finley, & Jennifer brandes hepler

https://amzn.to/2WmOK2h

“Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry.”


blood, sweat, and pixels


by Jason Schreier

https://amzn.to/2HE4ryP

“Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.”